Bloody Game
Jul. 7th, 2025 07:29 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
A couple of takeaways! The have vs. have-nots situation was IMO handled better here than in The Devil's Plan's season 2, because upward mobility was not dependent on an accumulative mechanic, i.e. the haves do not already have an advantage going in to the games that helps them stay on top. I think also having them play as teams (basement vs. ground) instead of as individuals forces the basement players to not sabotage each other crab-bucket style, though of course it also means that reward and punishment is collective, and they could have just as easily lost all the team challenges. Still, I got the feeling that the gamemakers took care to make sure the basement players got multiple chances to turn things around, even before the team matches started, but the players were unable to take full advantage of them, eg. they didn't solve the black puzzle that Na-yeong had since day 1, which is why I think they gave them the safe as a back-up. (As a puzzle person, I'm like, sure it's one colour and the pieces are in an unusual configuration, but it's not that big! But... I am a puzzle person.)
( Cut for length, aka I can't believe I'm watching enough of this genre to have opinions )